#ifndef _SPRITE_H_
#define _SPRITE_H_

#include "SDL.H"
#include "SDL_image.h"

class Sprite
{
	public:
		Sprite();
		static SDL_Surface* Load(char* pFile);
		static bool Draw(SDL_Surface* dest, SDL_Surface* src, int x, int y);
		static bool Draw(SDL_Surface* dest, SDL_Surface* src, int x, int y, int x2, int y2, int width, int height);
};

#endif